4-Day Workweek Boosted Workers’ Productivity By 40%, Microsoft Japan Says

A hammer and wrench sit inside a gear wheel

From Bill Chappell / NPR: Microsoft Japan experimented with a 4-day work week over the summer. Employees enjoyed three-day weekends but received normal paychecks. The company reported a 40% boost in productivity.

Read the original story here.

Read more work-focused wellbeing initiatives.

Issue Areas:

Impact Areas:

Actors:

Communities Served:

Strategies:

Success Factors:

Geographic Region:

Countries:

Date:

More Resources:

Julia Hotz is a solutions journalist and author of THE CONNECTION CURE: The Prescriptive Power of Movement, Nature, Art, Service and Belonging, the first book chronicling the science, stories, and spread of social prescribing. Julia Hotz spoke with Ashley Hopkinson...

Luis Camargo is the Founder and Director of the Organization for Environmental Education and Protection (OpEPA). OpEPA is a non-profit organization that holds registrations in both Colombia and the USA and is dedicated to promoting nature-based and regenerative education, heritage...

Jonathon Freeman is a founding member of the Native Roots Network, an Indigenous community development organization that, most notably, has curated and organized Our Story: Native Art Exhibitions, advocated for Indigenous cultural revitalization, the protection of Indigenous lands and sacred...

From Rebecca Jacobson / Reed Magazine: Through Youth Voice Youth Vote, nearly 800 young people in Portland took part in a participatory budgeting process to decide how to spend $500,000 in American Rescue Plan Act funding. The winning projects, including...

Anita Chandra (she/her) is vice president and director of RAND Social and Economic Well-Being and a senior policy researcher at RAND. The division that she leads covers a range of topics at the intersection of social and economic policy and...

Philip Rosedale is a co-founder and advisor of High Fidelity, a company devoted to exploring the future of next-generation shared virtual reality. Prior to High Fidelity, Rosedale created the virtual civilization Second Life and has also worked on experiments in...

We use cookies to improve your experience on our website. By continuing to browse, you agree to our use of cookies. For more details, please see our Privacy Policy.